NAME often dreams of being enhanced by artificial body parts. NAME feels limited in POSSESSIVE feeble human body. → +15 mood bonus for being in severe pain → +10 mood bonus for being in medium pain → +5 mood bonus for being in a little pain S/He doesn’t know why, S/He’s just wired differently. → -3 mood penalty for wearing any apparel, except headgear and utility items.įor NAME, there’s something exciting about getting hurt. They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. → Gains the Morbid meditation focus type. → +3 mood when indoors, +4 when underground S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. NAME has no need to experience the outdoors or light. → +16 mood bonus if awake during night (23:00 – 06:00) S/He doesn’t get a mood penalty for being in the dark. S/He gets a mood bonus if awake at night and mood loss if awake during the day. Taranchuk, responsible for the mod’s code.There are two types of traits in RimWorld that you can get for your pawns: General and Special Traits. Oskar Potocki, an artist responsible for a portion of mod design and imagery.Ĭhowder, responsible for mod design and creative writing. Go to dev-mode console and press the green ‘Share Logs’ button and paste it in the comment section. If you encounter an issue, make sure you have a Hugslib mod running. Q: Does this work with Prepare Carefully?Īre you using Linux and your game crashes? Try using a mod called Harmony Fix for Penguins. Exclusively negative traits also appear much less frequently. There's over double the amount of positive traits than negative traits. Q: These traits seem mostly negative and some seem awful, what gives?Ī: This mod is meant to provide challenge in some areas and new mechanics in others. Q: Is it compatible with another mod that adds traits?Ī: It sure is! We even went as far as to remove duplicate names! Q: Where should this mod be placed in the mod load order queue? This will not however remove it from the pawn who already has it - you need a mod like Character Editor to do that.Ī: Sure thing! Leave a comment describing your trait idea, and we will be sure to look into it! How do I remove it?Ī: Go into mod options, select Vanilla Traits Expanded mod options and simply tick it off. I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!Ī: Can I add it mid-playthrough to an existing save? This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again. Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often. Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further. No more will caravan members be kleptomaniacs.ġ.5 (): Fixed issue with Empire relations. Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony. Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.įixed an exploit that allowed heavy sleepers to be woken up via forcing a job.ĭrunken master damage scaling properly weighed now against alcohol hediffs.ĭrunken master damage assured to stack with melee weapon damage. Mad surgeons will no longer receive a mood buff if an organ isn't successfully retrieved. Mad surgeon now has Doctor work type requirementġ.6 (): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths. Prude pawns now won't engage in loving if they have no spouses ![]() [1.7 (): - Production specialist with the perfection trait can produce legendary items
0 Comments
Leave a Reply. |